Resynth Coming to iOS July 13!

We are super excited to announce that Resynth will be coming to iOS on July 13! That’s next week! The web site for the game is now live over here! And here’s our brand spanking new announcement trailer!   We’ve been working hard on squashing bugs and improving performance over the last couple of weeks. […]

Investigating Unity iOS executable bloat

We’ve been busy getting Resynth ready for submission, and part of that process has involved doing a lot of optimisation for both runtime performance and binary size. We made a lot of fixes to improve performance on low end iOS devices, and crunched down textures and sounds where we could to reduce the installed app […]

Latest Happenings

It’s been a while since we’ve posted, so we thought it was about time for an update! It’s been a busy year for Polyphonic LP so far. In February, Sam went to San Francisco to attend GDC 2017. While there he showed the game to TouchArcade and they did a write up and video preview of […]

Australian Game Developer Awards!

We’re super excited to announce that Resynth was nominated in two categories at the Australia Game Developer Awards. We also received an honourable mention in another category! We are nominated for Excellence in Design, Excellence in Audio, and we received an honourable mention in the Innovation category. We’re up against some really great games! Our competition […]

Steam Greenlight is go!

Resynth is now live on Steam Greenlight! Getting through Steam Greenlight means we can publish the game to a huge audience of PC, Mac, and Linux gamers. We’re super excited about that and would love it if you would cast your vote for us over here, and leave a comment telling us what you think!     The first […]

It’s business time for Polyphonic LP…

Having worked together off and on for 10 years, we took the big step and incorporated our business today. Polyphonic LP is a game studio focussed on developing new, compelling experiences at the intersection between music and play. A place where the line between musical experimentation and game design is blurred, and new possibilities and modes of […]