Resynth is now live on Steam Greenlight! Getting through Steam Greenlight means we can publish the game to a huge audience of PC, Mac, and Linux gamers. We’re super excited about that and would love it if you would cast your vote for us over here, and leave a comment telling us what you think!
The first day on Steam Greenlight matters a lot, so any retweets and shares would be really helpful! This is our first Steam Greenlight experience, so we’re a bit nervous about it. We’re looking forward to being able to share Resynth with players on PC, Mac, and Linux though. Fingers crossed that it all goes well!
We’ve recently spent a bunch of time working on the desktop build, getting things to lay out nicely across different resolutions. On desktop platforms this is crucial, because people can play the game in a variety of resolutions and aspect ratios. For the iOS build we don’t have to worry about this too much because the game is designed to be played in portrait mode. The aspect ratio of all the current iOS devices is pretty similar (they are mostly 16:9 or very close).
On my Windows PC, Unity offers me a range of resolutions in a standalone build, from 640 x 480 to 1920 x 1200. On Andy’s MacBook Pro Retina it ranges from 1024 x 768 to 2560 x 1600. We want to ensure that the game looks great on whatever hardware a user throws at it. The user interface should be laid out properly and not look too small or too big. It also shouldn’t be too squashed up against the edges of the screen or the board.
The desktop build will also have a slightly different UI. The current mobile UI doesn’t translate to the desktop as it is very touch-centric. We’re not exactly sure yet what the UI will look like on desktop, but our requirements are fairly light, so I think we should be able to figure out something nice. The game will be played with the keyboard, but we haven’t decided if we’ll use the mouse for menu and button input. We’ll be doing some prototyping on this in the coming weeks!
Our second announcement is that Resynth has been selected for the MadeWithUnity showcase at Unite Melbourne 2016. We are part of a collection of 14 amazing hand-picked games at the conference, and couldn’t be happier. Come say hi if you’re around!
And don’t forget to head over to Steam Greenlight to vote!