Investigating Unity iOS executable bloat

We’ve been busy getting Resynth ready for submission, and part of that process has involved doing a lot of optimisation for both runtime performance and binary size. We made a lot of fixes to improve performance on low end iOS devices, and crunched down textures and sounds where we could to reduce the installed app […]

Australian Game Developer Awards!

We’re super excited to announce that Resynth was nominated in two categories at the Australia Game Developer Awards. We also received an honourable mention in another category! We are nominated for Excellence in Design, Excellence in Audio, and we received an honourable mention in the Innovation category. We’re up against some really great games! Our competition […]

Steam Greenlight is go!

Resynth is now live on Steam Greenlight! Getting through Steam Greenlight means we can publish the game to a huge audience of PC, Mac, and Linux gamers. We’re super excited about that and would love it if you would cast your vote for us over here, and leave a comment telling us what you think!     The first […]