Polyphonic LP makes games that explore the boundaries between music and digital gameplay. Headquartered in beautiful Melbourne, Australia, our projects are designed to create compelling experiences across multiple platforms. Founders Sam Izzo (@BananaboySam) and Andrew Trevillian (@Tres_Villain) met in a previous life while working on award-winning de Blob at Blue Tongue Entertainment and have 21 years of combined experience in game development. Their debut title Resynth is scheduled for release on iOS and PC in late 2016.
From the blog
It’s been a while since we’ve posted, so we thought it was about time for an update! It’s been a busy year for Polyphonic LP so far. In February, Sam went to San Francisco to attend GDC 2017. While there he showed the game to TouchArcade and they did a write up and video preview of […]
We’re super excited to announce that Resynth was nominated in two categories at the Australia Game Developer Awards. We also received an honourable mention in another category! We are nominated for Excellence in Design, Excellence in Audio, and we received an honourable mention in the Innovation category. We’re up against some really great games! Our competition […]
Resynth is now live on Steam Greenlight! Getting through Steam Greenlight means we can publish the game to a huge audience of PC, Mac, and Linux gamers. We’re super excited about that and would love it if you would cast your vote for us over here, and leave a comment telling us what you think! The first […]